Back to stories
This is the final version; the automated editorial pipeline no longer revises it.Generated by an AI editor from the reporting and web sources listed on this page.

A Microsoft Researcher Built a Working LLM Inside Age of Empires II—Using Goats

Adrian de Wynter's goat-powered neural network argues that if you think ChatGPT is sentient, you'd have to say the same about a 1999 strategy game.

Published The total reporting and web sources attached to this story.How many attached sources came from wider web research rather than monitored news feeds.The AI editor’s assessment of how strongly the attached sources’ quality and agreement support this article.

What matters

  • Microsoft and University of York researcher Adrian de Wynter built a working LLM-equivalent neural network inside Age of Empires II using goats and NAND gates.
  • The paper, titled "If LLMs Have Human-Like Attributes, Then So Does Age of Empires II," argues that LLMs possess no genuine human-like qualities.
  • De Wynter's central quote: "The point of the paper is to formally show that we anthropomorphise too readily."
  • The argument parallels Ted Chiang's analogy that Microsoft Word documents could be considered conscious under the same logic used for LLMs.
  • The story was first reported by 404 Media and subsequently covered by Gizmodo, TechSpot, and XDA Developers.

What happened

Adrian de Wynter, an AI scientist at Microsoft and a researcher at the University of York, built a working neural network inside the 1999 real-time strategy game Age of Empires II using nothing but digital goats and NAND logic gates. The study, titled "If LLMs Have Human-Like Attributes, Then So Does Age of Empires II," was first reported by 404 Media and subsequently covered by Gizmodo, TechSpot, and XDA Developers.

De Wynter, who has played Age of Empires II since 1999, used the game's scenario editor to replicate the architecture of a large language model. By arranging goats as computational units and wiring them together with NAND gates—the universal logic gate from which all digital circuits can be constructed—he demonstrated that the core mechanics of an LLM can be reimplemented in a medium nobody would claim is conscious. As he told 404 Media: "The point of the paper is to formally show that we anthropomorphise too readily."

The argument echoes science fiction writer Ted Chiang's viral essay, which asked readers to consider whether Microsoft Word might be conscious—after all, a Word document containing a conversation transcript could, by the same logic, house dormant consciousnesses awakened each time the file is opened. De Wynter's goat demo takes that reductio ad absurdum and makes it tangible: if you accept that an LLM has human-like attributes, you are committed to saying the same about a quarter-century-old strategy game populated by livestock.

Why it matters

The debate over whether LLMs are sentient, or possess something resembling moral reasoning or conscious understanding, has moved from academic circles into mainstream product marketing. Some researchers and companies describe chatbot outputs in terms that imply understanding, intent, or personality. De Wynter's work pushes back: humanlike tone is a product of presentation and architecture, not evidence of cognition. Persuasiveness and self-consistency can be measured, but they do not imply genuine reasoning or simulated behaviour.

This matters because how AI is framed shapes how people use it. If users believe a chatbot understands them, they may delegate decisions it is not equipped to make. If companies market AI as reasoning agents, they risk regulatory and reputational exposure as scrutiny of such claims intensifies. The goat demo is a vivid reminder that the same computational processes powering ChatGPT can run—clumsily, absurdly, but functionally—on goats in a strategy game.

What to watch

  • Whether AI labs respond to the paper's challenge to sentience and reasoning claims.
  • Whether the goat demo resonates with non-technical audiences or remains an academic argument.
  • How regulators and standards bodies treat anthropomorphic AI marketing as scrutiny increases.

What to do next

Developers

Review how your product's UI language frames LLM outputs—avoid terms implying understanding, intent, or personality.

De Wynter's work shows that humanlike tone is a product of presentation, not evidence of cognition; misleading framing can erode user trust.

Founders

Audit your marketing and investor materials for anthropomorphic claims about your AI's capabilities.

Overstating AI qualities risks regulatory and reputational exposure as scrutiny of sentience and reasoning claims increases.

PMs

Design user-facing disclaimers or onboarding flows that set accurate expectations about what LLMs can and cannot do.

Users naturally anthropomorphize chatbots; proactive framing reduces misuse and misplaced trust.

Investors

Scrutinize startups that base their value proposition on claims of AI 'understanding' or 'reasoning' rather than measurable performance.

The goat demo illustrates that persuasive output is architecturally explainable; investment theses built on emergent sentience are scientifically shaky.

Operators

Ensure internal AI usage policies treat LLM outputs as probabilistic text generation, not expert judgment.

Treating chatbot responses as authoritative can lead to operational errors when the system lacks genuine comprehension of the domain.

Testing notes

Caveats

  • The goat-powered LLM was built by de Wynter as a research demonstration inside Age of Empires II and is not a publicly available tool or API that can be independently tested. Readers can consult the original paper for methodological details.